#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "RandRange.h" #include "RandLinePoint.generated.h" USTRUCT(BlueprintType) struct FRandLinePoint { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Location; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange range; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange NoiseRange; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange SkewFactor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange FillAmount; FSD_API FRandLinePoint(); };