#pragma once #include "CoreMinimal.h" #include "IRandRange.h" #include "RandIntervalItem.generated.h" USTRUCT(BlueprintType) struct FRandIntervalItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Weight; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FIRandRange range; FSD_API FRandIntervalItem(); };