#pragma once #include "CoreMinimal.h" #include "RandRange.h" #include "RandFloatIntervalItem.generated.h" USTRUCT(BlueprintType) struct FRandFloatIntervalItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Weight; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange range; FSD_API FRandFloatIntervalItem(); };