#pragma once #include "CoreMinimal.h" #include "RandFloatIntervalItem.h" #include "RandFloatInterval.generated.h" USTRUCT(BlueprintType) struct FRandFloatInterval { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Intervals; FSD_API FRandFloatInterval(); };