#pragma once #include "CoreMinimal.h" #include "UnlockReward.h" #include "PureTextReward.generated.h" UCLASS(Blueprintable, EditInlineNew) class UPureTextReward : public UUnlockReward { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Text; public: UPureTextReward(); };