#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "ClaimableRewardEntry.h" #include "PromotionRewardsSettings.generated.h" UCLASS(Blueprintable) class UPromotionRewardsSettings : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray FirstPromotionRewards; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray SubsequentPromotionRewards; UPromotionRewardsSettings(); };