#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "PromotionRewardsSave.generated.h" USTRUCT(BlueprintType) struct FPromotionRewardsSave { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 PendingPromotionGifts; protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSet ClaimedRewards; public: FSD_API FPromotionRewardsSave(); };