#pragma once #include "CoreMinimal.h" #include "ProjetileSpawnedDelegateDelegate.generated.h" class AActor; class AProjectileBase; UDELEGATE(BlueprintAuthorityOnly, BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FProjetileSpawnedDelegate, AProjectileBase*, Projectile, AActor*, Target);