#pragma once #include "CoreMinimal.h" #include "ItemUpgradeElement.h" #include "ProjectileUpgradeElement.generated.h" class UParticleSystem; UCLASS(Blueprintable, EditInlineNew) class UProjectileUpgradeElement : public UItemUpgradeElement { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UParticleSystem* NewTrailParticle; public: UProjectileUpgradeElement(); };