#pragma once #include "CoreMinimal.h" #include "ProjectileLauncherBaseComponent.h" #include "Templates/SubclassOf.h" #include "ProjectileLauncherComponent.generated.h" class AProjectileBase; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UProjectileLauncherComponent : public UProjectileLauncherBaseComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf ProjectileClass; public: UProjectileLauncherComponent(); UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable) void SetProjectileClass(TSubclassOf NewProjectileClass); };