#pragma once #include "CoreMinimal.h" #include "ProjectileAttackBaseComponent.h" #include "ProjectileAttackComponent.generated.h" class UAnimMontage; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UProjectileAttackComponent : public UProjectileAttackBaseComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool ManualyComplete; public: UProjectileAttackComponent(); protected: UFUNCTION(BlueprintCallable) void AddAttackMontage(UAnimMontage* attackMontage); };