#pragma once #include "CoreMinimal.h" #include "ProfileEntry.generated.h" class UObject; USTRUCT(BlueprintType) struct FProfileEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TWeakObjectPtr Context; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FString Category; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float TimeSpent; FSD_API FProfileEntry(); };