#pragma once #include "CoreMinimal.h" #include "ProfileCategoryTiming.generated.h" USTRUCT(BlueprintType) struct FProfileCategoryTiming { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString CategoryName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float CategoryTime; FSD_API FProfileCategoryTiming(); };