#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "PricingTier.generated.h" UCLASS(Abstract, Blueprintable) class UPricingTier : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString PriceKey; UPricingTier(); };