#pragma once #include "CoreMinimal.h" #include "PostProcessingBlendable.generated.h" class IBlendableInterface; class UBlendableInterface; USTRUCT(BlueprintType) struct FPostProcessingBlendable { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TScriptInterface Blendable; FSD_API FPostProcessingBlendable(); };