#pragma once #include "CoreMinimal.h" #include "Mutator.h" #include "PlayerShieldsMutator.generated.h" UCLASS(Blueprintable, EditInlineNew) class UPlayerShieldsMutator : public UMutator { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float ShieldModifier; public: UPlayerShieldsMutator(); };