#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "DamageCondition.h" #include "PlayerShieldsDamageCondition.generated.h" UCLASS(Blueprintable, EditInlineNew) class UPlayerShieldsDamageCondition : public UDamageCondition { GENERATED_BODY() public: protected: UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FFloatInterval ShieldPercentageRequired; public: UPlayerShieldsDamageCondition(); };