#pragma once #include "CoreMinimal.h" #include "CampaignRequirement.h" #include "PlayerRankCampaignRequirement.generated.h" UCLASS(Blueprintable, EditInlineNew) class FSD_API UPlayerRankCampaignRequirement : public UCampaignRequirement { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 RankRequirement; public: UPlayerRankCampaignRequirement(); };