#pragma once #include "CoreMinimal.h" #include "EPlatformComponentCriteria.h" #include "Templates/SubclassOf.h" #include "PlatformComponent.generated.h" class UActorComponent; USTRUCT(BlueprintType) struct FPlatformComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf ComponentClass; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EPlatformComponentCriteria Criteria; FSD_API FPlatformComponent(); };