#pragma once #include "CoreMinimal.h" #include "InstantUsable.h" #include "PlagueUsable.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UPlagueUsable : public UInstantUsable { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText CanDropText; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText CannotDropText; UPlagueUsable(); };