#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "UObject/NoExportTypes.h" #include "PlagueCleaning.generated.h" class UInfectionPointCleaningComponent; UINTERFACE(Blueprintable) class UPlagueCleaning : public UInterface { GENERATED_BODY() }; class IPlagueCleaning : public IInterface { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, BlueprintNativeEvent) UInfectionPointCleaningComponent* GetCleaningPoints(FVector fromLocation); };