#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "PlacementObstruction.generated.h" USTRUCT(BlueprintType) struct FPlacementObstruction { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float range; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector Location; FSD_API FPlacementObstruction(); };