#pragma once #include "CoreMinimal.h" #include "Animation/AnimInstance.h" #include "PipelineSegmentEndPostAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UPipelineSegmentEndPostAnimInstance : public UAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float AssemblyAnimLength; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float AssemblyTimeTarget; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float AssemblyTime; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bAssembling; public: UPipelineSegmentEndPostAnimInstance(); };