#pragma once #include "CoreMinimal.h" #include "PillarSegment.generated.h" USTRUCT(BlueprintType) struct FPillarSegment { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Scale; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float HeightOffset; FSD_API FPillarSegment(); };