#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "GenerationComponent.h" #include "PillarGenerationComponent.generated.h" class UPillarSettings; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSD_API UPillarGenerationComponent : public UGenerationComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Points; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool Visible; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPillarSettings* PillarSettings; UPillarGenerationComponent(); };