#pragma once #include "CoreMinimal.h" #include "PickaxeMeshInstance.generated.h" class UMeshComponent; USTRUCT(BlueprintType) struct FPickaxeMeshInstance { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) UMeshComponent* FP_Mesh; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) UMeshComponent* TP_Mesh; FSD_API FPickaxeMeshInstance(); };