#pragma once #include "CoreMinimal.h" #include "Components/SceneCaptureComponent2D.h" #include "EPickaxePartLocation.h" #include "PickaxeIconSceneCaptureComponent.generated.h" UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UPickaxeIconSceneCaptureComponent : public USceneCaptureComponent2D { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bIsFullView; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EPickaxePartLocation CameraKey; UPickaxeIconSceneCaptureComponent(); };