#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "PickaxeDigOperationData.generated.h" class AActor; USTRUCT(BlueprintType) struct FPickaxeDigOperationData { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 OperationNumber; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector HitPos; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Dir; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float DigSize; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) AActor* Miner; FSD_API FPickaxeDigOperationData(); };