#pragma once #include "CoreMinimal.h" #include "PerkUsage.generated.h" class UPerkAsset; USTRUCT(BlueprintType) struct FPerkUsage { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPerkAsset* Perk; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 UsedCount; FSD_API FPerkUsage(); };