#pragma once #include "CoreMinimal.h" #include "PerkHUDWidget.h" #include "PerkHUDIconWidget.generated.h" UCLASS(Abstract, Blueprintable, EditInlineNew) class UPerkHUDIconWidget : public UPerkHUDWidget { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float CoolDownProgress; public: UPerkHUDIconWidget(); };