#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "PerkEquipEntry.generated.h" USTRUCT(BlueprintType) struct FPerkEquipEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid characterID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray PerkIDs; FSD_API FPerkEquipEntry(); };