#pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "Engine/LatentActionManager.h" #include "PendingLatentActionLibrary.generated.h" class UObject; UCLASS(Blueprintable) class UPendingLatentActionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UPendingLatentActionLibrary(); UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject")) static void WaitOneFrame(UObject* WorldContextObject, FLatentActionInfo LatentInfo); };