#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "PathfinderDebugProbe.generated.h" UCLASS(Blueprintable) class APathfinderDebugProbe : public AActor { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) AActor* Dest; APathfinderDebugProbe(); };