#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "PLSEncounterComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSD_API UPLSEncounterComponent : public UActorComponent { GENERATED_BODY() public: UPLSEncounterComponent(); };