#pragma once #include "CoreMinimal.h" #include "Subsystems/WorldSubsystem.h" #include "OverlapPair.h" #include "OverlapTrackingSubsystem.generated.h" UCLASS(Blueprintable) class UOverlapTrackingSubsystem : public UWorldSubsystem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray Overlaps; public: UOverlapTrackingSubsystem(); };