#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "OnRadialDamageDelegate.generated.h" UDELEGATE(BlueprintAuthorityOnly, BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams(FOnRadialDamage, float, Damage, float, BaseDamage, const FVector&, Position, float, Radius);