#pragma once #include "CoreMinimal.h" #include "EBlueprintablePrivilegeResults.h" #include "EBlueprintableUserPrivileges.h" #include "OnGetUserPrivilegeCompleteBPDelegateDelegate.generated.h" class APlayerState; UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_DELEGATE_ThreeParams(FOnGetUserPrivilegeCompleteBPDelegate, const APlayerState*, CheckedPlayerState, EBlueprintableUserPrivileges, CheckedPrivilege, EBlueprintablePrivilegeResults, PrivilegeResult);