#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "ObjectiveMissionIcon.generated.h" class UTexture2D; USTRUCT(BlueprintType) struct FObjectiveMissionIcon { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* Texture; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor Tint; FSD_API FObjectiveMissionIcon(); };