#pragma once #include "CoreMinimal.h" #include "AttackerPositioningComponent.h" #include "ObjectAttackerPositioning.generated.h" class UHealthComponentBase; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UObjectAttackerPositioning : public UAttackerPositioningComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) UHealthComponentBase* Health; public: UObjectAttackerPositioning(); };