#pragma once #include "CoreMinimal.h" #include "NotificationEntry.generated.h" class UObject; class UWindowWidget; USTRUCT(BlueprintType) struct FNotificationEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UObject* ObjectInstance; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr WindowClass; FSD_API FNotificationEntry(); };