#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "NiagaraSpawnerAndCacheGenerator.generated.h" class UFXSystemAsset; class UFXSystemComponent; UCLASS(Blueprintable) class ANiagaraSpawnerAndCacheGenerator : public AActor { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray ToGenerate; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) TArray Generating; ANiagaraSpawnerAndCacheGenerator(); };