#pragma once #include "CoreMinimal.h" #include "ItemUpgradeElement.h" #include "MuzzleEffectUpgradeElement.generated.h" class UFXSystemAsset; UCLASS(Blueprintable, EditInlineNew) class UMuzzleEffectUpgradeElement : public UItemUpgradeElement { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFXSystemAsset* FPMuzzleFlash; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFXSystemAsset* TPMuzzleFlash; public: UMuzzleEffectUpgradeElement(); };