#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "MusicLibrary.generated.h" class UMusicCategory; class USoundCue; UCLASS(Blueprintable) class UMusicLibrary : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray> MusicCues; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMusicCategory* Category; UMusicLibrary(); };