#pragma once #include "CoreMinimal.h" #include "MusicHandle.generated.h" USTRUCT(BlueprintType) struct FMusicHandle { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 MusicHandle; FSD_API FMusicHandle(); }; FORCEINLINE uint32 GetTypeHash(const FMusicHandle) { return 0; }