#pragma once #include "CoreMinimal.h" #include "MultiHitscanHit.h" #include "MultiHitScanHits.generated.h" class UFSDPhysicalMaterial; class UPrimitiveComponent; USTRUCT(BlueprintType) struct FMultiHitScanHits { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray Hits; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) TArray Components; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray PhysicalMaterials; FSD_API FMultiHitScanHits(); };