#pragma once #include "CoreMinimal.h" #include "EFSDInputSource.h" #include "FSDUserWidget.h" #include "MouseCursorWidget.generated.h" UCLASS(Abstract, Blueprintable, EditInlineNew) class UMouseCursorWidget : public UFSDUserWidget { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EFSDInputSource TargetInput; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bIsHovering; public: UMouseCursorWidget(); protected: UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void OnUnhover(); UFUNCTION(BlueprintCallable) void OnInputSourceChanged(EFSDInputSource Source); UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void OnHover(); };