#pragma once #include "CoreMinimal.h" #include "ModdingUISettings.generated.h" USTRUCT(BlueprintType) struct FModdingUISettings { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 SortField; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool SortAscending; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSet ServerFilters; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bShowSandboxLabel; FSD_API FModdingUISettings(); };