#pragma once #include "CoreMinimal.h" #include "MissionTemplateItem.generated.h" class UMissionTemplate; USTRUCT(BlueprintType) struct FMissionTemplateItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMissionTemplate* Template; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Rarity; public: FSD_API FMissionTemplateItem(); };