#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "MissionStatCategory.generated.h" class UTexture2D; UCLASS(Blueprintable) class UMissionStatCategory : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Title; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* Icon; public: UMissionStatCategory(); };