#pragma once #include "CoreMinimal.h" #include "MissionShoutQueueItem.generated.h" class USoundBase; USTRUCT(BlueprintType) struct FMissionShoutQueueItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr AudioPtr; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Text; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundBase* LoadedAudio; FSD_API FMissionShoutQueueItem(); };